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Wie mache ich diese Mod für GTA zu einer DLL datei mit Visual Studio?

using System;
using LSPD_First_Response.Mod.API;
using Rage;
using System.Drawing;
namespace LSPDfr bombcallout
{
  /// <summary>
  /// Represents a callout for defusing a bomb in the game.
  /// </summary>
  public class BombDefuseCallout : Callout
  {
    /// <summary>
    /// The suspect involved in the callout.
    /// </summary>
    private Ped suspect;
    /// <summary>
    /// The location of the bomb represented by a blip on the map.
    /// </summary>
    private Blip bombLocation;
    /// <summary>
    /// Indicates whether the bomb has been defused.
    /// </summary>
    private bool bombDefused;
    /// <summary>
    /// Initializes a new instance of the <see cref="BombDefuseCallout"/> class.
    /// </summary>
    public BombDefuseCallout()
    {
      // Constructor implementation
    }
    /// <summary>
    /// Called before the callout is displayed to the player.
    /// </summary>
    /// <returns>True if the callout should be displayed; otherwise, false.</returns>
    public override bool OnBeforeCalloutDisplayed()
    {
      // Method implementation
      return true;
    }
    /// <summary>
    /// Called when the callout is accepted by the player.
    /// </summary>
    public override void OnCalloutAccepted()
    {
      // Method implementation
    }
    /// <summary>
    /// Starts the bomb defuse mission.
    /// </summary>
    private void StartBombDefuseMission()
    {
      // Method implementation
    }
    /// <summary>
    /// Ends the mission, marking it as completed or failed based on the bomb defusal status.
    /// </summary>
    private void EndMission()
    {
      // Method implementation
    }
  }
Mods, programmieren, Gaming

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