Java – die besten Beiträge

Programm beenden in Java?

Biite so machen das es nach ner Zeit beendet (Zeit egal)

int numBalls = 5 + (int)(Math.random() * ((15 - 5) + 1));
float spring = 0.05;
float gravity = 0.03;
float friction = -0.9;
int score = 0;
int timer = 2;
int Java = 1;
Ball[] balls = new Ball[numBalls];




void setup() {
  size(1920, 920);
  for (int i = 0; i < numBalls; i++ ) {
    balls[i] = new Ball(random(width), random(height), random(30, 70), i, balls);
  }
  noStroke();
  fill(255, 204);
  //  circleColor = color(255);
}


void draw() {
  background(255, 255, 255);
  for (Ball ball : balls) {
    ball.collide();
    ball.move();
    ball.display();
  }
}


void mousePressed() {
  for (Ball ball : balls) {
    if (ball == null) {
      break;
    }
    if (ball.wasHit ( mouseX, mouseY)) {
      ball.destroyBall();
    }
  }
}


class Ball {


  float x, y;
  float diameter;
  float vx = 0;
  float vy = 0;
  int id;
  float lifespan;
  float radius;
  color circleColor;
  float xin;
  float yin;
  float din;
  int idin;
  Ball[] others;


  Ball(float xin, float yin, float din, int idin, Ball[] oin) {
    x = xin;
    y = yin;
    diameter = din;
    id = idin;
    others = oin;
    lifespan = random(2000.0 - 750.0) + 750;
    radius = diameter/2;
    circleColor =  color(random(255), random(255), random(255));
  }


  void collide() {
    for (int i = id + 1; i < numBalls; i++) {
      float dx = others[i].x - x;
      float dy = others[i].y - y;
      float distance = sqrt(dx*dx + dy*dy);
      float minDist = others[i].diameter/2 + diameter/2;
      if (distance < minDist) {
        float angle = atan2(dy, dx);
        float targetX = x + cos(angle) * minDist;
        float targetY = y + sin(angle) * minDist;
        float ax = (targetX - others[i].x) * spring;
        float ay = (targetY - others[i].y) * spring;
        vx -= ax;
        vy -= ay;
        others[i].vx += ax;
        others[i].vy += ay;
      }
    }
  }


  void move() {
    vy += gravity;
    x += vx;
    y += vy;
    lifespan -= 2.0;
    if (x + diameter/2 > width) {
      x = width - diameter/2;
      vx *= friction;
    } else if (x - diameter/2 < 0) {
      x = diameter/2;
      vx *= friction;
    }
    if (y + diameter/2 > height) {
      y = height - diameter/2;
      vy *= friction;
    } else if (y - diameter/2 < 0) {
      y = diameter/2;
      vy *= friction;
    }
    /* boolean isDead() {
     return (lifespan < 0.0);
     }*/
  }


  void display() {
    stroke(255, lifespan);
    fill(circleColor, lifespan);
    ellipse(x, y, diameter, diameter);
    textAlign(CENTER, CENTER);
    fill(200);
    textSize(50);
    text("Score = " + (score), 110, 10);
  }
  boolean wasHit(float ShotX, float ShotY) {
    if ((y +diameter/2 >= ShotY && y - diameter/2 <= ShotY) &&
      (x +diameter/2 >= ShotX && x - diameter/2 <= ShotX)) {
      return true;
    }
    return false;
  }
  void destroyBall() {
    lifespan = random(500.0 - 250.0) + 250;
    score++;
    x = random(width);
    y = random(height);
  }
}
Computer, programmieren, Java, Processing, Spiele und Gaming

Java Processing Game over Screen erstellen?

Hey ich habe eine Version von Pong erstellt um mich ein wenig rumzuprobierem. Demnach ist es weder schön noch besonders ausgereift. Ich habe folgendes gecodet und Frage mich wie ich auf Knopfdruck ein neues Spiel starten kann. Ich hab schon was implementiert was aber nicht funktioniert hatt. Vielleicht ist der Ansatz ja auch richtig. Vielen Dank:

int screen = 0;
int end = 0;
float x = 0;
float y = 0;

int xball = 500;
int yball = 500;
int xdir = 1;
int ydir = 1;



void setup(){
  
 fullScreen();
 smooth();
  
}

void draw(){
 background(38,30,38);
 strokeWeight(5);
 stroke(39,255,36);
 fill(39, 181, 36);
 rect(25,(mouseY/25)*25,25,25);
 rect(25,((mouseY/25)*25)+25,25,25);
 rect(25,((mouseY/25)*25)-25,25,25);
 rect(25,((mouseY/25)*25)-50,25,25);
 rect(25,((mouseY/25)*25)+50,25,25);
  
  
 stroke(255,39,36);
 fill(181,39,36);
  
 
  
  
 fill(255,39,36);
 stroke(181,39,36);
 rect((xball/25)*25,(yball/25)*25,25,25);
 xball = xball+xdir*4;
 yball = yball+ydir*2;
  
  
  
  if (xball > width-25){
   xdir = xdir * -1;
  }  
 
 if (xball < 25){
  screen = 1;
 }
 
 if (xball < 75){
  if (xball > 25){
  if (yball > ((mouseY/25)*25)-50){
   if(yball < ((mouseY/25)*25)+50){
   xdir = xdir * -1;
  }}}}
  
  
 if (yball > height-25 || yball < 25){
   ydir = ydir * -1;
  }
   
 if (screen > 0){
  noStroke();
  fill(0);
  rect(0,0,width,height);
  stroke(255);
  fill(255);
  textSize(150);
  text("Game Over",width/4-100,height/2);
  fill(150);
  stroke(150);
  text("again?",width/4+100,height/2+260);
  end = 1;
 }
   
}



void mouseClicked (){
  
 background(38,30,38);
 if(mouseX > width/4+100){
  if(mouseX < width/4+600){
   if(mouseY > height/2+260){
    if(mouseY < height/+310){
     if(end > 0){
      screen = -1;
      end = 0;
      xball = 500;
      yball = 500;
      xdir = 1;
      ydir = 1;
      x = 0;
      y = 0;
      
 
 
 }}}}}
  
}
programmieren, Java, Processing

Wieso ändern sich die Position der Elemente am Handy?

Hey Leute,

ich habe ein kleines Preoblem und zwar die Positionen der Elemente im Android Studio enspricht nicht der am Handy also am Handy werden sie komplett anders angeordernt und nicht wie ich sie im Android Studio positioniert hatte.

Z.B. der Button sollte oben sein und nicht unten!

Hat jemand vielleicht eine Idee voran es liegen könnte?

Danke im Voraus


  

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Hello World!"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintLeft_toLeftOf="parent"
        app:layout_constraintRight_toRightOf="parent"
        app:layout_constraintTop_toTopOf="parent" />

    <Button
        android:id="@+id/button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginStart="158dp"
        android:layout_marginBottom="274dp"
        android:text="@string/button"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintStart_toStartOf="parent" />

</androidx.constraintlayout.widget.ConstraintLayout>



---------------------------manifest------------------
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.test">

    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:theme="@style/Theme.Test">
        <activity
            android:name=".MainActivity"
            android:exported="true">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>


-----------------gradle-------------------------
plugins {
    id 'com.android.application'
}

android {
    compileSdk 31

    defaultConfig {
        applicationId "com.example.test"
        minSdk 21
        targetSdk 31
        versionCode 1
        versionName "1.0"

        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
}

dependencies {

    implementation 'androidx.appcompat:appcompat:1.2.0'
    implementation 'com.google.android.material:material:1.3.0'
    implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
    testImplementation 'junit:junit:4.+'
    androidTestImplementation 'androidx.test.ext:junit:1.1.2'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}
Bild zum Beitrag
programmieren, Design, Java, Android App, Android Studio

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