Terraria Bug Player verloren?

wollte TmodLoader spielen und mein Player hat keinen namen und keine zeit, ich kann ihn anklicken aber dann crasht das game.
Die fehlermeldung Lautet :
[1/ERROR] [Terraria]: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object.

  at Terraria.GameContent.UI.States.UIWorldSelect.<>c.<UpdateWorldsList>b__13_0(WorldFileData x, WorldFileData y)

  at System.Array.FunctorComparer`1.Compare(T x, T y)

  at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)

  at System.Collections.Generic.ArraySortHelper`1.IntroSort(T[] keys, Int32 lo, Int32 hi, Int32 depthLimit, IComparer`1 comparer)

  at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)

  at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)

  --- End of inner exception stack trace ---

  at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)

  at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)

  at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)

  at Terraria.GameContent.UI.States.UIWorldSelect.UpdateWorldsList()

  at Terraria.GameContent.UI.States.UIWorldSelect.OnActivate()

  at Terraria.UI.UIElement.Activate()

  at Terraria.UI.UserInterface.SetState(UIState state)

  at Terraria.Main.DrawMenu(GameTime gameTime)

  at Terraria.Main.DoDraw(GameTime gameTime)

  at Terraria.Main.Draw(GameTime gameTime)

[19:20:33] [1/FATAL] [Terraria]: Main engine crash

Terraria, Spiele und Gaming

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