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Minecraft stützt einfach ab. Was soll ich machen lol?

Minecraft kackt ab. Spiel starten, 15-30min. spiele ich, keine Rückmeldung, Schwarzbildschirm, auswahl zwischen warten und schließen, schließe es, komme in den Launcher, "Ein unerwartetes Problem ist aufgetreten[...]" Crashlog:

Log Anfang
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[20:35:38] [main/INFO]: Registering transformer net.labymod.core.asm.LabyModTransformer

[20:35:38] [main/INFO]: Registering transformer net.labymod.addons.itemphysic.asm.ItemPhysicTransformer

[20:35:38] [main/INFO]: [LabyMod-Vanilla] Transforming class axu

[20:35:39] [main/INFO]: [LabyMod-Vanilla] Transforming class ave

[20:35:39] [main/INFO]: [LabyMod-Vanilla] Transforming class bet

[20:35:39] [main/INFO]: [LabyMod-Vanilla] Transforming class net.minecraftforge.client.event.GuiOpenEvent

[20:35:39] [Client thread/INFO]: Setting user: alpha_Snosh

[20:35:39] [Client thread/INFO]: (Session ID is token:EIN:TOKEN)

[20:35:40] [Client thread/WARN]: Skipping bad option: key_key.attack:key.mouse.left

[20:35:40] [Client thread/ERROR]: catching

[...]

[21:26:33] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:entity.player.attack.crit

[21:26:35] [Client thread/INFO]: [CHAT] 44hisoka, 44Johann44

[21:26:35] [Client thread/INFO]: [CHAT] 44hisoka, 44Johann44

[21:26:40] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:entity.player.attack.crit

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Log Ende

Minecraft, Crash

Minecraft Plugin programmieren Item verschieben oder droppen verbieten?

Minecraft Plugin programmieren Item verschieben oder droppen verbieten? Dies ist mein Sourcecode:
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;

public class RankUpCommand implements CommandExecutor {

@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
    Player p = (Player) sender;
    if(p.hasPermission("rankup.open")) {
        if((sender instanceof Player)) {
            if(args.length == 0) {
                Inventory inventory = Bukkit.createInventory(null, 9*3, "§6§lRank-Up");
                p.openInventory(inventory);
                p.sendMessage("§7Du hast das Rank-Up Menü geöffnet!");
                
                ItemStack diamond = new ItemStack(Material.DIAMOND);
                ItemMeta itemMeta = diamond.getItemMeta();
                itemMeta.setDisplayName("§b§lDiamond Rang");
                diamond.setItemMeta(itemMeta);


                inventory.setItem(11, diamond);
                
                ItemStack ultra = new ItemStack(Material.BEACON);
                ItemMeta ItemMeta = ultra.getItemMeta();
                ItemMeta.setDisplayName("§b§lUltra Rang");
                ultra.setItemMeta(ItemMeta);
                
                inventory.setItem(13, ultra);
                
                ItemStack supreme = new ItemStack(Material.REDSTONE_BLOCK);
                ItemMeta iTemMeta = supreme.getItemMeta();
                iTemMeta.setDisplayName("§4§lSupreme Rang");
                supreme.setItemMeta(iTemMeta);
                
                inventory.setItem(15, supreme);
                
                ItemStack glass = new ItemStack(Material.STAINED_GLASS_PANE);
                ItemMeta itemmeta = glass.getItemMeta();
                itemmeta.setDisplayName("");
                supreme.setItemMeta(itemmeta);
                
                inventory.setItem(0, glass);
                inventory.setItem(1, glass);
                inventory.setItem(2, glass);
                inventory.setItem(3, glass);
                inventory.setItem(4, glass);
                inventory.setItem(5, glass);
                inventory.setItem(6, glass);
                inventory.setItem(7, glass);
                inventory.setItem(8, glass);
                inventory.setItem(9, glass);
                inventory.setItem(10, glass);
                inventory.setItem(12, glass);
                inventory.setItem(14, glass);
                inventory.setItem(16, glass);
                inventory.setItem(17, glass);
                inventory.setItem(18, glass);
                inventory.setItem(19, glass);
                inventory.setItem(20, glass);
                inventory.setItem(21, glass);
                inventory.setItem(22, glass);
                inventory.setItem(23, glass);
                inventory.setItem(24, glass);
                inventory.setItem(25, glass);
                inventory.setItem(26, glass);
                inventory.setItem(27, glass);
                inventory.setItem(28, glass); {
            
                
            }
            
        }
                }
            }
        
    
    return false;
}


}

Bitte hilft mir!

programmieren, Java, Minecraft, Informatik, Minecraft Server, Minecraft Plugin, Plugin Programmieren

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