Wie ist eure Meinung zu künstlicher Intelligenz?

6 Antworten

Aus Spass habe ich mal eine kI Programmiersprache erfunden:

Nullpoint Language:

.* Hello World.

.* Ahoi, Hello, Salut, Shalom, Koniciwa, Niau, Servus, Gott zum Gruß, Grias Di.

.* CENTVRIO VERITAS EST. DOMINVS OPTIMVS PIRATVS.

.* NullPointLanguage™ (0pl).* Comments start with .* and are

expected. Each line must end with a point, even comments except sections.

.* Thing Hello World.

.* Open Source Connection.

.* Backward compatible.

.* Ergonomic Object Orientated Thing Structured Programming.

.* StartDate 01.04.2022 LastChange 01.10.2022 06:42 AM by ·geri3d· for the W3C.

.* Invented by gerhard@porpaczy.com © 2022 for kids, professional browsing advantage, web use,

integrated circuits, phone, tools, drivers, client, server,

games, security, artificial intelligence, education and disabled people.

.* About the Autor: My goal is to leave the ways i go a little cleaner.

.* Me not fear evil x0rz, Hackers loves me and are my friends.

.* Thx to some unknown coautors, Alex #Ofer, Harald Fielker, John Hoder, coded32 & Daniel Fogel.

.* Soon available. Maybe the bitten apple likes it too.

.* Be aware the audience is listening, so get a hammer and don't even try to write evil code..* Hello World.

.* Ahoi, Hello, Salut, Shalom, Koniciwa, Niau, Servus, Gott zum Gruß, Grias Di.

.* CENTVRIO VERITAS EST. DOMINVS OPTIMVS PIRATVS.

.* NullPointLanguage™ (0pl).* Comments start with .* and are

expected. Each line must end with a point, even comments except sections.

.* Thing Hello World.

.* Open Source Connection.

.* Backward compatible.

.* Ergonomic Object Orientated Thing Structured Programming.

.* StartDate 01.04.2022 LastChange 01.10.2022 06:42 AM by ·geri3d· for the W3C.

.* Invented by gerhard@porpaczy.com © 2022 for kids, professional browsing advantage, web use,

integrated circuits, phone, tools, drivers, client, server,

games, security, artificial intelligence, education and disabled people.

.* About the Autor: My goal is to leave the ways i go a little cleaner.

.* Me not fear evil x0rz, Hackers loves me and are my friends.

.* Thx to some unknown coautors, Alex #Ofer, Harald Fielker, John Hoder, coded32 & Daniel Fogel.

.* Soon available. Maybe the bitten apple likes it too.

.* Be aware the audience is listening, so get a hammer and don't even try to write evil code.

Hello World

 

.* Funny Hello World Example.

Core:
Parent None.* This Thing inherits nothing.
Space [Hello World].* Binding to other Things.
Thing->Execution->Level->Encrypt=[IEEE6020].* Set compiling options.

 

Role:
Main Thing.* Nominates this Ting as entry Thing, thrue the name space Hello World it doesen't matter witch file started.

 


Rules:
Be Strict.* Ensure, you write proper code.
No Critical.* This Thing is not designed to run in sensitive areas.
Stand Alone.* That's a level of access.
.*End Keep Session.* Memory resistent (This do not include crashs).
.*Sigleton.* Make this Thing system wide unique.
Thing->Security->Cert->Check->{Url:\https://www.microsoft.com/certifications?appid=562507531931388} With @=New Cert->Body->{Sec:\cert2022.0pl}.* Certifys a file in a secure area of the mainboard by the IDE (Only available on win11 ready machines)..
* This step is to ensure you are manufacturer and accept it from the scratch. The Software will start anyway.
If:(ShowSplashScreen=Yes).* Can toggle.
    Show SplashScreen->{Thing:\startscreen.0pl}.* Thing SplashScreen is called from the FancySys library.
End:(If)
Running With High Priority.* Change the setting in MS Win TaskManager or LoadBalanceSys.
Thing->Security->Check->Sum.* Prevents Injections anyway. Avoid it, if you want
to change mnemonics by code (Not reconomendet if not realy needed).
If:(DarkMode)
    Use Theme->{Thing:\dark.0pl}.*
Else:
    Use Theme->{Thing:\bright.0pl}.*
End:(If)
@=New Thread->{Thing:\threading.0pl}, Actor=[BackGroundThing], Sync=No, Start.* Set the thread in action.
Load Scene Start.* Start Entrypoint of the programm.


Librarys:
Load WinSys.* Load all stuff to display standard windows.
Load FancySys.* Load Things like SplashScreen etc...
Load GameSys.* Layers, Sprites etc...
Import->{Sys:\fancy.dll}, Name=[Fancy], Manager=Auto.* Imports a strange library.
Import->{Sys:\phyton.py}, Name=[Wham], Manager=.* It's simple to invoke other lang's.

 

Thing:(Abstract)
      .** Abstract is created from scratch because of the omnipresent @ sign, this make your Thing and put it to use, a little machine that knows what to do and wants to be cloned, abused and raped so often, a bot.
      @=New BluePrint->Name=[Ridigiuos], DerivedFrom->{Thing:\class.0pl} Stay.*
End:

 

Symbols:
Console=New Console.* Turn the Software into a tool with no firlefanz.
Canvas=New Layer FullSize.* Draw grownd for every purpose.
Main=New Window Size=555px,333px Position=Auto Text=mainTitle
Topmost=True.* Create main window thrue missing owner.
MainLabel=New Label Owner=Main Size=Measure(Text),Measure(Text)
Position=Center,Center(Text) Text=a+c+b Style=Freaky Topmost=0.* This
Thing is to bring a Text on the Screen.
BtnSave=New Button Owner=Main Size=Measure(Text),Measure(Text)
Position=Center,Center(Text)+150px Text=[Click me]
Style=Freaky Topmost=1.* BtnSave Thing.
BtnGet=New Button Owner=Main Size=Measure(Text),Measure(Text)
Position=Center,Center(Text)+180px Text=[Show Data]
Style=Freaky Topmost=1.* BtnGet Thing.
PickUp=New Window->{Thing:\pickup.0pl} Owner=Main Size=333px,222px Position=Auto
Text=mainTitle Topmost=True.* Create a window.
InputValues Window->{Thing:\input.0pl} Owner=Main Size=333px,222px Position=Auto
Text=mainTitle Topmost=True.* Create a window.
GagMain=New Scene->{Thing:\confuse.0pl}.* Starts to make the user stupid until it's enough.


Var:(Root, Global, Constant)
.* Every Var: section out of a section must be root to qualify the variable in locals.
mainTitle=[Hello World in 0pl].* Title of the Main window.
tableName=[PERSONAL].*
Ball=New Sprite->{Thing:\ball.png}, Position=100px,100px Layer=Canvas.* Some play Thing.



Var:(Root, Private, SaveType)
.* Keep in mind, that Things never can be SaveType.
boolean=True.* Boolean.
stopBeepCounter=0.* TinyInt.
a=[Hello].* String.
b=[World].*
c=[\nl\print\screen].*
d=[[cDc]&[\sp]&[b0g!#@!]&[\sp]]&[Open Fire Technology]].*Some string like [4Chan->ANON<>EVIL]
e=42.* Integer.
f=0.0.* Floating Point.
g=5€.* Courrency.
h=New Operator->{Thing:\definition.0pl}.* This type may not defined without SaveType.


Var:(Root, Private, Constant)
string=[I am the king of Badlands].* Unsave type.
Timer=New Timer Intervall=10s Start.* Creates the condition that
something has to be executed continously.


Var:(Root, Friends)
Freaky=New Style Font=Tombraider,18px Color=55,142,69,0.*
Dictionary=New Dict->{Thing:\dict.0pl}.* Define what cols needed.


Grafic:(TV)
Format 4k.* Supported are 8k, 4k, FullHD, HD, VGA, Auto.


Grafic:(Laptop,Phone)
Format HD.* This depence on if supported.


Printer:(All)
Color Black Only.* Saves ink if user able to design RTF.


Container:(Hardware->Memsys)
.** This avoids usage of the Registry or Settings or other initalisation
files.
    ShowSplashScreen=Yes.* This value can be changed by code.
    DarkMode=No.* This value can be changed by code.
    Mnemonics=New Inline <    
         SUBXMP   CEEENTRY PPA=XMPPPA,AUTO=WORKSIZE
         USING WORKAREA,R13
* Invoke CEEMOUT to issue the greeting message
         CALL  CEEMOUT,(HELLOMSG,DEST,FBCODE),VL,MF=(E,CALLMOUT)
* No plist to DISPARM, so zero R1. Then call it.
         SLR   R0,R0
         ST    R0,COUNTER
         LA    R0,HELLOMSG
         SR    R01,R01 ssue a message
         CALL  DISPARM                CALL1
* Invoke CEEMOUT to issue the farewell message
         CALL  CEEMOUT,(BYEMSG,DEST,FBCODE),VL,MF=(E,CALLMOUT)
* Terminate Language Environment and return to the caller
         CEETERM  RC=0

*        CONSTANTS
HELLOMSG DC    Y(HELLOEND-HELLOSTR)
HELLOSTR DC    C'Hello from the sub example.'
HELLOEND EQU   *

BYEMSG   DC    Y(BYEEND-BYESTART)
BYESTART DC    C'Terminating the sub example.'
BYEEND   EQU   *
DEST     DC    F'2'               Destination is the LE message file
COUNTER  DC    F'-1'

XMPPPA   CEEPPA  ,                Constants describing the code block
*        The Workarea and DSA
WORKAREA DSECT
         ORG   *+CEEDSASZ         Leave space for the DSA fixed part
CALLMOUT CALL  ,(,,),VL,MF=L      3-argument parameter list
FBCODE   DS    3F                 Space for a 12-byte feedback code
         DS    0D
WORKSIZE EQU   *-WORKAREA
         PRINT NOGEN
         CEEDSA  ,                Mapping of the dynamic save area
         CEECAA  ,                Mapping of the common anchor area
R0       EQU   0
R01      EQU   1
R13      EQU   13
         END   SUBXMP             Nominate SUBXMP as the entry point
         >.* Inline Assembler cannot changed by code in this Thing.
End:


Container:(Universal)
Thing->Icon=New Base64
<
ICABIAYgICAgIAEgICDDkUAgIGYgICDigqzigqwgIAEgICAoCAEgN0EgIEBAICABICAgKEIgIF9JASAwMCAgASAgIMKoJSAg4oCh4o
C5ASAgICAgASAgIMKoECAgL8KxASAQECAgASAgIGgEICDDl8OBASDigLBQTkcNChoNCiAgIA0KSUhEUiAgASAgIAEgCAYgICBc
csKoZiAgIAFvck5UAcOPwqJ3xaEgIEDigLlJREFUeMOaw63Cv==
>.* The icon that is displayed in FileViewer.
End:


Connections:
    DataBase=New Con Type=MSADB, Server=
[2023:0db8:85a3:08d3:0370:7242]
, User=[user],
    Pass=New Hash->{Sec:\pw.0pl}.* Connect to a database.
    DataBase->Save=SaveToDB.* Define the usage of save.
    SimpleFile=New File->{Thing:\file.txt} Write Append.* Only in Stand Alone mode.
End:
 



Scene:(SaveToDB)
    If:(Selected->PickUp->Show(Index))
        DataBase->Update Table(tableName) On [ID]=Index.* Put values into existing dataset.
    Else:(Selected->PickUp->New)
        DataBase->Insert Table(tableName).* Create a new dataset.
    Else:
        Alert [You need to specify where you want the data saved.].* If user klicks X.
    End:(If)
End:
 

 

Scene:(GetFromDB)
    @=New FetchWin->DataBase->{Thing:\sql.0pl}.* Fetch Data from Thing DataBase.
     .* The @ sign is to create a Thing, once used and forget.
End:



Scene:(Start)
    Show Behind Canvas.* Set the background to visibility.
    If:(SplashScreen->Returns->Maybe).* The user has the ability to say
start maybe.
        Show GagMain.* Why are you this stupid child.
    Else:(SplashScreen->Returns->Yes).* User klicks OK.
        Show Main.* Display main form you define elsewhere, even in HTML.
    Else:(SplashScreen->Returns->No).* User klicks NO.
        Exit:(All).* The only way to close the programm properly.
    Else:(SplashScreen->Returns->Cancel).* User klicks CANCEL.
        If:(Show Message([Are you sure to cancel the greeting screen?]) = Yes).* Users joyce.
        Thing->ShowSplashScreen=No.* Next time the splash screen
        will be supressed.
        Show Main.*
    Else:
        Show Main.* Shows the Main Thing.
        Run Mnemonics.* If no SplashScreen appears run this peace of CPU food.
    End:(If)
End:

 

Scene:(ArraySort)
      @=New Array->{Thing:\array.0pl}->Sort(Desc)->Output=Console.* Improve sorting.
End:


Scene:(Calculator)
    Speak Calculate(get3Params), Lang=EnUS, Voice->{Thing:\voice.0pl}.* Tell the user the result.
End:



Cond:(BtnRepeat->Click)
.** Repeat.
    Repeat:(0,10, Sync=No)
        Canvas->Background->Color(Spectrum->{Thing:\bg.0pl}) Use Counter.* Repeats a Thing.
    End:(Repeat)
    
    Repeat:(Sync=No)
        Ball->Move->{Thing:\ball.0pl}.* Moves a sprite against extern roules.
    End:(Repeat Until Ball->Dissapear)

    Repeat:(Rand->Next, Sync=No Time=5s) 
         @=New Static Sprite Avatar->{Thing:\Avatar.0pl} Location 50px,50px Canvas=Canvas.*Create an avatar.
         @->Move->Pos=Right Walk->Left.* Let the spawned sprites go arround.
         .* If out of screen, you don't longer think on it, if away infinite then destroyed automaticaly.
    End:(Repeat)

    Repeat:(While e<=0, Time=10s, Sync=Yes)
        e--.* Decrements the value of 42 to Zero.
        @=New Text Write(e->ToString) Style=Freaky, Color=Yellow Effect->{Thing:\texteffect.0pl} Layer=Canvas, Center Destroy After 2s.*Displays the countdown.
    End:(Repeat)
End:
 

Cond:(Ball->Collision->Hunter([ShotBullet]))
.** Some Thing hit's the sprite Ball.
     Run At Location(Ball)->{Thing:\explosion.0pl} Sync=No.* Set an explosion in action.
     Destroy Ball.* Get rid of the Ball. This stops the repeat loop.
End:

Thing:(Name=[Hunter], Pos=MouseX Delay=0.2s Layer=Canvas)
.** You are the Hunter.
     @=New Shape->{Thing:\ship.0pl}.* Let your Spaceship spawn.
     Input:(Keys)
        If:(Key=Fire)
             ShotBullet=New Sprite->{Thing:\bullet.0pl}.* Fires a bullet sprite with a virtual gun.
        End:(If)
     End:
End:
 



Cond:(Timer->Tick)
.** After 3 times.
    @=New Sound->{Thing:\beep.mp3}.* Plays a file or a Command like Beep,
    Ring, Clack, Click, Bumm etc.
    If:(stopBeepCounter < 3)
        stopBeepCounter++.*
    Else:
        Timer->Stop.* You need to stop the timer here.
        Destroy Timer.* Get rid of the annoying sound every 10 seconds.
    End:(If)
End:


Cond:(Database->Trigger->[RFID_Scan])
.** If database stored procedure triggers.
     @=New RFID->Scanner->GetId->Put Var:(Thing) [EmploeeUser].* Makes automatisation easy.
End:


Cond:(BtnSave->Click)
.** Let the user input a date and if properly save in databases or files.
    If:(EmploeeUser Is Null)
         Alert [Please identify your ID Card].* You need to scan your Chip.
         Exit:(Cond)
    End:(If)
    string=TryConv(TextIn([Type in your date of birth.],Line,Freaky) To
    Date Or Error).* Changes the type of the var „string" into a date type.
    If:(Error)
        BtnSave->GhostClick.* Repeat this.
    Else:
        DataBase->Save(string)->Target=[EmploeeUser],[DateOfBirth]->Use(Selected).*
    End:(If)
End:

 

Cond:(BtnGet->Click)
.** Shows a form to display data.
     Show->GetFromDB.*
End:


Funct:(Name=[get3Params]; Return=Thing)
    Ret Show->InputValues.* Calculate input.
End:


Funct:(Name=[Selected]; Return=Void)
    DataBase->PickOne.* Force user selection with lookup.
End:


Funct:(Name=[Calculate] NoRefParam=NumberOne As NumThing(Float),
NumberTwo As NumThing(Float, Not Zero), Operator As Thing,
Return=String Sync=No)
.** This function calculates two numbers with an operator.
    Select:(Operator)
        Case:([+])
            Ret ToText(NumberOne+NumberTwo).* Addition
        Case:([-])
            Ret ToText(NumberOne-NumberTwo).* Subtraction
        Case:([*])
            Ret ToText(NumberOne*NumberTwo).* Multiplication
        Case:([/])
            Ret ToText(NumberOne/NumberTwo).* Division
        Case:([%])
            Ret ToText(NumberOne%NumberTwo).* Modulo
        Else:
            Ret [Unknown operator], Error.* Caller get feedback.
    End:(Select)
End:

 

EOF
Woher ich das weiß:Hobby – Ich bin älter als das Internet.

KI hat ein sehr großes Potential, das uns noch in vielerlei Hinsicht nutzen wird. Gleichzeitig ist es wichtig sie unter Kontrolle zu halten und Missbrauch zu verhindern.

Es kann unheimlich unterstützend sein: Wir haben just dieser Tage festgestellt, was wir wohl ohne Navi wären. Wir reden ständig mit unserer Navitante - sie berechnet die Route immer neu, wenn wir noch vorher tanken müssen. Schmunzel. Und am Ende kommen wir da an, wo wir hin wollten, ohne dass wir die Gegend überhaupt kennen.

Ich glaube, sobald wir eine Antwort bekommen würden von unserer Navitante - dafür, dass wir sie öfter mal verarschen - stünde ich neben mir!

Noch weniger überzeugend als die menschliche Intelligenz

Die Umfrage habe ich gemacht.

Also ein bisschen, und vielleicht sogar schon ein bisschen weniger, sträube ich mich gegen die KI, denke aber, dass sie uns in allen Arten der Diagnostik eine große Hilfe sein kann. Über den Einsatz in anderen Bereichen der Medizin, habe ich mich noch nicht auseinandergesetzt.