Bevölkerungslimit bei Age of Empires 1

1 Antwort

Also ich glaub ich weiß wie das geht. Du gehst auf den Age of Emires Ordner dann Data NICHT Data 2 und öffnest dann die Datei "aoe" mit dem Editor und dann steht da "min units und max units" und die zahlen die da stehen kannst du dann beliebig ändern ;D

Ist zwar Inzwischen 1 Jahr her dein Beitrag aber mich würde es Interessieren welchen Eintrag max units man änder kann? Sind ja schließlich mehrere angegeben.

Play "SimpleAttack" PlayType Attack MinUnits 1 MaxUnits 255 Power 100 Overflow FirstGroup Intelligence 1 DeathPercentage 50 TargetChar Any TargetType Any NumberGroups 1 //Staging Phase Phase 0 Group 0 Move 15 0 0 Trigger 1 Gather 5 //Attack Phase Phase 1 Group 0 Attack Trigger 2 Death 0 50 //Retreat Phase Phase 2 Group 0 Retreat Trigger 254 Immediate EndPlay

Play "FlankAttack" PlayType Flank MinUnits 1 MaxUnits 255 Power 1 Overflow Balance Intelligence 25 DeathPercentage 50 TargetChar Any TargetType Any NumberGroups 2 //Staging Phase Phase 0 Group 0 Move 10 0 0 Group 1 Move -10 0 0 Trigger 1 Gather 2 //Attack Phase Phase 1 Group 0 Attack Group 1 Attack Trigger 2 Death 0 50 Trigger 2 Death 1 50 //Retreat Phase Phase 2 Group 0 Retreat Group 1 Retreat Trigger 254 Immediate EndPlay

Play "HPPatrol1" PlayType Recon MinUnits 1 MaxUnits 4 Power 0 Overflow Balance Intelligence 50 DeathPercentage 100 TargetChar Any TargetType Any NumberGroups 4 Group 0 Cavalry 1 - 1 Group 1 Cavalry 1 - 1 Group 2 Cavalry 1 - 1 Group 3 Cavalry 1 - 1 //Phase 0 Phase 0 Group 0 Move 10 0 0 Group 1 Move 0 10 0 Group 2 Move -10 0 0 Group 3 Move 0 -10 0 Trigger 1 Gather 2 //Phase 1 Phase 1 Group 1 Move 10 0 0 Group 2 Move 0 10 0 Group 3 Move -10 0 0 Group 0 Move 0 -10 0 Trigger 2 Gather 2 //Phase 2 Phase 2 Group 2 Move 10 0 0 Group 3 Move 0 10 0 Group 0 Move -10 0 0 Group 1 Move 0 -10 0 Trigger 3 Gather 2 //Phase 3 Phase 3 Group 3 Move 10 0 0 Group 0 Move 0 10 0 Group 1 Move -10 0 0 Group 2 Move 0 -10 0 Trigger 0 Gather 2 EndPlay

Play "HPEscort" PlayType Recon MinUnits 1 MaxUnits 4 Power 0 Overflow Balance Intelligence 50 DeathPercentage 100 TargetChar Any TargetType Any NumberGroups 4 Group 0 Cavalry 1 - 1 Group 1 Cavalry 1 - 1 Group 2 Cavalry 1 - 1 Group 3 Cavalry 1 - 1 //Phase 0 Phase 0 Group 0 Move 5 0 0 Group 1 Move 0 5 0 Group 2 Move -5 0 0 Group 3 Move 0 -5 0 Trigger 0 Gather 2 EndPlay

Play "HealAttack" PlayType Attack MinUnits 1 MaxUnits 255 Power 50 Overflow FirstGroup Intelligence 75 DeathPercentage 0 TargetChar Any TargetType Any NumberGroups 2 Group 1 Priest 1 - 1 //Phase 0 Phase 0 Group 0 Move 20 0 0 Group 1 Move 20 0 0 Trigger 1 Gather 2 //Phase 1 Phase 1 Group 0 ResetAliveCount Group 0 ResetHitPoints Group 0 Attack Trigger 2 HealthLost 0 60 //Phase 2 Phase 2 Group 0 Move 20 0 0 Trigger 3 Gather 2 //Phase 3 Phase 3 Group 0 Wait Group 1 Heal 0 Trigger 1 HealOfGroup 0 EndPlay

Play "HandRanged1" PlayType Attack MinUnits 1 MaxUnits 255 Power 50 Overflow Balance Intelligence 60 DeathPercentage 100 TargetChar Any TargetType Any NumberGroups 2 Group 0 Hand 4 - 255 Group 1 Ranged 5 - 255 //Phase 0 Phase 0 Group 0 Move 0 -10 0 Group 1 Move 0 -20 0 Trigger 1 Gather 3 //Phase 1 Phase 1 Group 0 Attack Group 1 Attack Trigger 255 HealthLost 0 60 EndPlay

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