Hallo,
Ich habe alle Datein und Ordner usw. von meinem Projekt was ich mit der Unreal Engine 4 gemacht habe. Trotzdem kommt jedesmal beim Starten des Projektes, dieser Fehler. Kann mir bitte jemand weiter helfen? Es liegt mir sehr viel an diesem Projekt.
Edit: Ich habe auch die ganzen ".uassets" nur wenn ich diese in ein neues Projekt einfügen möchte, kommen mir nur fehlermeldung das es keine usasset ist usw.
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 53] Ran
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:54] UE4Editor_Core!FMallocTBB::Realloc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\hal\malloctbb.cpp:99] UE4Editor_Core!FString::Printf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\containers\string.cpp:989] UE4Editor_Core!FString::Printf() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\containers\unrealstring.h:1163] UE4Editor_Core!FConfigFile::Write() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\configcacheini.cpp:984] UE4Editor_Core!FConfigCacheIni::LoadGlobalIniFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\configcacheini.cpp:2959] UE4Editor_Core!FConfigCacheIni::InitializeConfigSystem() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\configcacheini.cpp:2877] UE4Editor!FEngineLoop::AppInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2623] UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1096] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:110] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]