Hey,
Habe mir heute Star Citizen (Eins der Starterpackete) geholt und wollte nun Spielen. Als ich einem Hager gejoint bin konnte ich die Punkt für den Vehicle Spawn nicht sehen, deshalb wollte ich nun zu einen Spaceport. Es lädt sehr lange und am ende crasht das Game. Habe mal geguckt was so im TaskManager abgeht, dort sah ich das Werde CPU, GPU oder RAM stark ausgelasstet waren. Habe mal den Log kopiert (Die letzten paar Zeilen):
<17:24:33> Initializing default materials...
<17:24:33> [lobby] CCryLANMatchMaking::StartSessionDelete
<17:24:33> [lobby] CCryMatchMaking::SessionDisconnectRemoteConnectionViaNub: session 0 mmcid 200 cause 17 'Session deleted'
<17:24:35> Requesting game mode Frontend_Main/SC_Frontend
<17:24:35> Not in megamap: triggering level load
<17:24:35> ============================ Loading level megamap ============================
<17:24:35> ============================ Loading level megamap ============================
<17:24:35> [CVARS]: [CHANGED] CXConsole::LoadConfigVar(): variable [p_force_sync] is marked [Not Whitelisted] with a value of [1]; config file attempting to change to [1] - IGNORING
<17:24:35> [net] connection requested to: <session>80000004,<local>:64090
<17:24:35> [net] CNetNub::ProcessSetup Recv eH_ConnectionSetup from=<local>:16 setting state to eKES_SentKeyExchange
<17:24:35> [net] CNetNub::ProcessKeyExchange0 Recv eH_ConnectionSetup_KeyExchange_0 from=<local>:64090 setting state to eKES_KeyEstablished. Awaiting receipt of first transport packet
<17:24:35> [net] CNetNub::ProcessKeyExchange1 Recv eH_ConnectionSetup_KeyExchange_1 from=<local>:16 setting state to eKES_KeyEstablished
<17:24:35> [net] [bind culling] enabled and set to 1
<17:25:28> Level load done, triggering SOC load
<17:25:28> Creating game mode SC_Frontend with object containers:
<17:25:28> - objectcontainers/sm/fps_loadout.socpak
<17:25:28> - objectcontainers/frontend/character_selection/character_selection.socpak
<17:25:28> Loading GameMode='SC_Frontend'
<17:25:28> CMicrophoneSelectionOptionBinding::SetChoicesAndValues() displaying 8 values. There are 8 devices
<17:25:28> Game mode created
<17:25:31> [CSessionManager::OnClientConnected] Connected!
<17:25:34> [CSessionManager::OnClientSpawned] Spawned!
<17:25:36> [AUTOTESTING] Leave Loading Screen.
<17:26:27> [net] OnChannelDisconnected - disconnection now pending for connectionId[1,3]
<17:26:27> [net] OnChannelDisconnected - disconnection now pending for connectionId[0,3]
<17:26:27> System Fast Shutdown (ExitOnQuit enabled)
<17:26:27> BaseInput - Shutting down all force feedback
<17:26:27> ActionGame - Shutting down all force feedback
<17:26:27> [CIG] CCIGBroker::FastShutdown
<17:26:27> [CIG] CCIGBroker::StopProcessThread