Wie mache ich diese Mod für GTA zu einer DLL datei mit Visual Studio?
using System;
using LSPD_First_Response.Mod.API;
using Rage;
using System.Drawing;
namespace LSPDfr bombcallout
{
/// <summary>
/// Represents a callout for defusing a bomb in the game.
/// </summary>
public class BombDefuseCallout : Callout
{
/// <summary>
/// The suspect involved in the callout.
/// </summary>
private Ped suspect;
/// <summary>
/// The location of the bomb represented by a blip on the map.
/// </summary>
private Blip bombLocation;
/// <summary>
/// Indicates whether the bomb has been defused.
/// </summary>
private bool bombDefused;
/// <summary>
/// Initializes a new instance of the <see cref="BombDefuseCallout"/> class.
/// </summary>
public BombDefuseCallout()
{
// Constructor implementation
}
/// <summary>
/// Called before the callout is displayed to the player.
/// </summary>
/// <returns>True if the callout should be displayed; otherwise, false.</returns>
public override bool OnBeforeCalloutDisplayed()
{
// Method implementation
return true;
}
/// <summary>
/// Called when the callout is accepted by the player.
/// </summary>
public override void OnCalloutAccepted()
{
// Method implementation
}
/// <summary>
/// Starts the bomb defuse mission.
/// </summary>
private void StartBombDefuseMission()
{
// Method implementation
}
/// <summary>
/// Ends the mission, marking it as completed or failed based on the bomb defusal status.
/// </summary>
private void EndMission()
{
// Method implementation
}
}
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