Das geht leider nicht. Dafür gibt es die logs.
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- every 1 tick:
- loop all Players:
- If block at player is water:
- make console execute command "kill %loop-Player%"
- broadcast "&3%loop-player% &7ist gestorben"
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Je nach vielen Bypasses und nach der Module von 10-50€
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command /test:
trigger:
make player execute command "Server Lobby"
stop trigger
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on join:
set {Players.online} to number of all Players
if {Players.online} is more than "2":
{DEIN COUNTDOWN}
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Du kannst auch Hopper komplett deaktivieren:
on place:
if event-block is hopper:
cancel event
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erstmal musst du deinen Code richtig machen.
Format Slot 35 of Player with cake named "&7cake" to close then run [execute Player command ""]