Servus,


ich bin einer davon, der das spiel noch spielt. :) 


PS: Du konntest das Source paket für nur  6,99€ bis 04.01 kaufen, es war im Weihnachtsangebot. :) In diesem Paket enthalten Day of Defeat Source, Counter Strike Source sowie Half life 2 Deathmatch

...zur Antwort

Sorry, aber ich habe vergessen zu sagen, dass mein netz immer voll ist.

...zur Antwort

Danke nochmals

...zur Antwort

ICH DANKE EUCH ALLEN.

...zur Antwort

COD MP 1.5 build win-x86 Nov 10 2004 ----- FS_Startup ----- Current language: english Current search path: C:\PROGRA~2\CALLOF~1\main\pak8.pk3 (235 files) C:\PROGRA~2\CALLOF~1\main\pak6.pk3 (3 files) C:\PROGRA~2\CALLOF~1\main\pak5.pk3 (4858 files) C:\PROGRA~2\CALLOF~1\main\pak4.pk3 (1668 files) C:\PROGRA~2\CALLOF~1\main\pak3.pk3 (1992 files) C:\PROGRA~2\CALLOF~1\main\pak2.pk3 (694 files) C:\PROGRA~2\CALLOF~1\main\pak1.pk3 (2642 files) C:\PROGRA~2\CALLOF~1\main\pak0.pk3 (12828 files) C:\PROGRA~2\CALLOF~1/main

File Handles:

29866 files in pk3 files execing defaultmp.cfg couldn't exec language.cfg couldn't exec configmp.cfg couldn't exec autoexecmp.cfg ========= autoconfigure configuremp.csv: using configuration 2000 cpu MHz 256 sys MB 256 vid MB execing configuremp.cfg cllanguage will be changed upon restarting. fsbasepath is write protected. fshomepath is write protected. WARNING: No language string information available for english Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 3.19 GHz System memory is 1024 MB (capped at 1 GB) Video card memory is 2048 MB Streaming SIMD Extensions (SSE) supported

Winsock Initialized Opening IP socket: localhost:28960 Hostname: YILDIRIM-PC IP: 192.168.2.100 ----- Client Initialization -----

----- Initializing Renderer ----

----- Client Initialization Complete ----- ----- RInit ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLWChoosePFD( 32, 24, 8 ) ...59 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GLARBvertexprogram ...GLNVtextureshader not found ...GLNVregistercombiners not found ...using WGLEXTswapcontrol ...using OpenGL 1.3 multitexture ...using GLEXTcompiledvertexarray ...using OpenGL 1.2 normal rescaling ...GLATIpntriangles not found ...using GLARBvertexbufferobject ...GLNVfogdistance not found ...GLNVvertexarrayrange not found ...GLNVfence not found ...GLATIvertexarrayobject not found ...using GLATIfragmentshader ...ignoring GLEXTtexturefilter_anisotropic

GLVENDOR: ATI Technologies Inc. GLRENDERER: ATI Radeon HD 5450 GLVERSION: 4.2.11631 Compatibility Profile Context GLEXTENSIONS: GLAMDXvertexshadertessellator GLAMDdrawbuffersblend GLAMDperformancemonitor GLAMDsamplepositions GLAMDshaderstencilexport GLAMDshadertrace GLAMDtexturecubemaparray GLAMDtexturetexture4 GLAMDtransformfeedback3linestriangles GLAMDvertexshadertessellator GLARBblendfuncextended GLARBcolorbufferfloat GLARBcopybuffer GLARBdepthbufferfloat GLARBdepthtexture GLARBdrawbuffers GLARBdrawbuffersblend GLARBdrawelementsbasevertex GLARBdrawinstanced GLARBfragmentprogram GLARBfragmentprogramshadow GLARBfragmentshader GLARBframebufferobject GLARBframebuffersRGB GLARBgeometryshader4 GLARBhalffloatpixel GLARBhalffloatvertex GLARBimaging GLARBinstancedarrays GLARBmapbufferrange GLARBmultisample GLARBmultitexture GLARBocclusionquery GLARBocclusionquery2 GLARBpixelbufferobject GLARBpointparameters GLARBpointsprite GLARBshaderobjects GLARBshaderstencilexport GLARBshadertexturelod GLARBshadinglanguage100 GLARBshadow GLARBshadowambient GLARBtextureborderclamp GLARBtexturebufferobject GLARBtexturebufferobjectrgb32 GLARBtexturecompression GLARBtexturecompressionrgtc GLARBtexturecubemap GLARBtexturecubemaparray GLARBtextureenvadd GLARBtextureenvcombine GLARBtextureenvcrossbar GLARBtextureenvdot3 GLARBtexturefloat GLARBtexturegather GLARBtexturemirroredrepeat GLARBtexturemultisample GLARBtexturenonpoweroftwo GLARBtexturerectangle GLARBtexturerg GLARBtexturergb10a2ui GLARBtexturesnorm GLARBtransformfeedback2 GLARBtransformfeedback3 GLARBtransposematrix GLARBvertexarraybgra GLARBvertexarrayobject GLARBvertexbufferobject GLARBvertexprogram GLARBvertexshader GLARBwindowpos GLATIdrawbuffers GLATIenvmapbumpmap GLATIfragmentshader GLATImeminfo GLATIseparatestencil GLATItexturecompression3dc GLATItextureenvcombine3 GLATItexturefloat GLATItexturemirroronce GLEXTabgr GLEXTbgra GLEXTbindableuniform GLEXTblendcolor GLEXTblendequationseparate GLEXTblendfunc_s

...zur Antwort

http://screensnapr.com/e/VfZSu3.png

...zur Antwort

was istd er preis ?

...zur Antwort
Nö, geht...

geht so

...zur Antwort