Habs jetzt doch hinbekommen, jedoch ahbe ich jetzt ein anderes Problem. Nachdem ich das eine Problem gefixt hatte, konnte zwar wieder im Multiplayer spielen, aber wenn ich mit Optifine ein 128x Texture bzw. Ressource Pack reinmachen will, lädt es kurz und dann habe ich wieder das Standard-TexturePack drinn. Ohne Optifine Funktioniert es aber und wenn ich es ohne Optifine rein tue und dann auf Optifine wechsle steht da nachdem Mojang-Screen folgendes im Crash Report: Description: Registering texture

bqx: Unable to fit: mcpatcher/ctm/misc/141 - size: 128x128 - Maybe try a lowerresolution resourcepack? at bqu.c(SourceFile:56) at bqy.b(TextureMap.java:307) at bqy.a(TextureMap.java:122) at bre.a(TextureManager.java:94) at bre.a(TextureManager.java:76) at bre.a(TextureManager.java:63) at azl.ad(SourceFile:422) at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head -- Stacktrace: at bqu.c(SourceFile:56) at bqy.b(TextureMap.java:307) at bqy.a(TextureMap.java:122)

-- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/blocks.png Texture object class: bqy Stacktrace: at bre.a(TextureManager.java:94) at bre.a(TextureManager.java:76) at bre.a(TextureManager.java:63) at azl.ad(SourceFile:422)

-- Initialization -- Details: Stacktrace: at azl.f(SourceFile:696) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details -- Details: Minecraft Version: 1.7.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 80189240 bytes (76 MB) / 231489536 bytes (220 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.7.5-OptiFine_HD_U_D1 LWJGL: 2.9.1 OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1872, Intel GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because EXT_framebuffer_object is supported. Anisotropic filtering is supported and maximum anisotropy is 2. Shaders are available because OpenGL 2.1 is supported.

Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [Sphax PureBDcraft 128x MC17.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

Was ist das Problem und wie kann ich es lösen? MFG LetsPlayFan05

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Habs jetzt selbst rausgefunden. Ich musste den Launcher einfach als Administrator ausführen und das Antiviren-Programm ausschalten. Trotzdem Danke für alle Antworten! MFG LetsPlayFan05 ;-)

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Ich kann dir die Swarmfire oder die Speedswarm als Schnellschuss-Nerfguns und die Retaliator oder die Rampage als Einzelschuss-Nerfguns empfehlen. Die Munition kann man sich relativ billig nachkaufen.

Mfg LetsPlayFan05

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