mein kompettes projekt war aufeinmal auf anfang gesetzt ich hab mich vertippt aber ich weiß nicht mehr was kann mir bitte jemand sagen wie ich mein projekt wieder herstelle
hier sind die letzten Befehle die ich gedruckt hab aus verzweiflung ;(
bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.select_non_manifold() bpy.ops.mesh.subdivide(smoothness=0) bpy.ops.mesh.edge_face_add() bpy.ops.mesh.select_non_manifold() bpy.ops.transform.translate(value=(-0.105253, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) bpy.ops.transform.translate(value=(0.0845714, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.transform.edge_crease(value=1) bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.mesh.shortest_path_pick() bpy.ops.transform.edge_crease(value=1) bpy.ops.object.editmode_toggle() bpy.context.scene.layers[1] = True bpy.context.scene.layers[0] = True bpy.context.space_data.context = 'MODIFIER' bpy.ops.transform.translate(value=(-0.400731, -0.793252, 0.228863), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) bpy.context.scene.layers[5] = True bpy.context.scene.layers[7] = True bpy.context.scene.layers[19] = True bpy.context.scene.layers[17] = True bpy.context.scene.layers[15] = True bpy.context.scene.layers[13] = True bpy.context.scene.layers[10] = True bpy.context.scene.layers[0] = True bpy.context.space_data.context = 'OBJECT' bpy.context.space_data.context = 'WORLD' bpy.context.space_data.context = 'SCENE' bpy.context.space_data.context = 'RENDER_LAYER' bpy.context.space_data.context = 'RENDER' bpy.context.space_data.context = 'CONSTRAINT' bpy.context.space_data.context = 'MODIFIER' bpy.context.space_data.context = 'DATA' bpy.context.space_data.context = 'MATERIAL' bpy.context.space_data.context = 'WORLD' bpy.context.space_data.context = 'OBJECT' bpy.context.space_data.context = 'SCENE' bpy.context.space_data.context = 'WORLD' bpy.context.space_data.context = 'RENDER' bpy.context.space_data.context = 'RENDER_LAYER' bpy.ops.object.origin_clear() bpy.ops.object.origin_clear() bpy.ops.object.origin_clear() bpy.ops.object.origin_clear() bpy.ops.object.origin_clear() bpy.ops.object.origin_clear() bpy.ops.object.origin_clear() bpy.ops.object.origin_clear()
irgendwo dazwischen