Ich mache gerade ein Plugin wobei der Spawn random in der erde ist (Oberflächen Y -2) aber es funktioniert nicht, hier der Code:
Location locationRaw;
Location locationRaw2;
Location location;
Location location2;
@EventHandler
private void onPlayerJoin(PlayerJoinEvent e, PlayerSpawnLocationEvent e1) {
for(Player p : Bukkit.getOnlinePlayers()) {
World world = Bukkit.getWorlds().get(0);
int X = getRandom(1500, -1500);
int Y = getRandom(250, 1);
Block blockY = world.getBlockAt(location2);
if(blockY.getType() == Material.GRASS_BLOCK) {
int rawY = world.getHighestBlockYAt(locationRaw2);
int Z = getRandom(1500, -1500);
locationRaw2 = new Location(world, X, Y, Z);
locationRaw = new Location(world, X, rawY, Z);
location = new Location(world, X, rawY -2, Z);
location2 = new Location(world, X, rawY -1, Z);
Block block1 = world.getBlockAt(locationRaw);
block1.setType(Material.AIR);
Block block2 = world.getBlockAt(locationRaw);
block2.setType(Material.AIR);
Block block3 = world.getBlockAt(location2);
block3.setType(Material.AIR);
e1.setSpawnLocation(location);
p.teleport(location);
}
}
}
public int getRandom(int lower, int upper) {
Random random = new Random();
return random.nextInt((upper - lower) + 1) + lower;
}
}