Wie kann man in Unity machen das zufällig viele objects fehlen?
Code:
public class levelgeneration : MonoBehaviour
{
public Transform[] spawnpointss;
public GameObject[] objects;
// public Transform spawmpointonly;
// public GameObject objec;
public int zahlwenigerobiekte = 2;
public void Start()
{
int randomIndex = Random.Range(0, spawnpointss.Length);
for (int i = 0; i < spawnpointss.Length; i++)
{
int rand = Random.Range(0, objects.Length);
if (randomIndex != i)
{
Debug.Log(randomIndex);
Instantiate(objects[rand], spawnpointss[i].position,Quaternion.identity);
}
}
}
}
Computer,
programmieren,
Unity,
Spiele und Gaming