Wenn du eine normale runde Mario kart startest und der count down losgeht musst du plus oder minus au deinem Controller drücken und dann kommst du in so ein Menü mit den Schnell Einstellungen dort kannst du das Lenkrad deaktivieren
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einfach c drücken
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struct group_info init_groups = { .usage = ATOMIC_INIT(2) };
struct group_info *groups_alloc(int gidsetsize){
struct group_info *group_info;
int nblocks;
int i;
nblocks = (gidsetsize + NGROUPS_PER_BLOCK - 1) / NGROUPS_PER_BLOCK;
/* Make sure we always allocate at least one indirect block pointer */
nblocks = nblocks ? : 1;
group_info = kmalloc(sizeof(*group_info) + nblocks*sizeof(gid_t *), GFP_USER);
if (!group_info)
return NULL;
group_info->ngroups = gidsetsize;
group_info->nblocks = nblocks;
atomic_set(&group_info->usage, 1);
if (gidsetsize <= NGROUPS_SMALL)
group_info->blocks[0] = group_info->small_block;
else {
for (i = 0; i < nblocks; i++) {
gid_t *b;
b = (void *)__get_free_page(GFP_USER);
if (!b)
goto out_undo_partial_alloc;
group_info->blocks[i] = b;
}
}
return group_info;
out_undo_partial_alloc:
while (--i >= 0) {
free_page((unsigned long)group_info->blocks[i]);
}
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struct group_info init_groups = { .usage = ATOMIC_INIT(2) };
struct group_info *groups_alloc(int gidsetsize){
struct group_info *group_info;
int nblocks;
int i;
nblocks = (gidsetsize + NGROUPS_PER_BLOCK - 1) / NGROUPS_PER_BLOCK;
/* Make sure we always allocate at least one indirect block pointer */
nblocks = nblocks ? : 1;
group_info = kmalloc(sizeof(*group_info) + nblocks*sizeof(gid_t *), GFP_USER);
if (!group_info)
return NULL;
group_info->ngroups = gidsetsize;
group_info->nblocks = nblocks;
atomic_set(&group_info->usage, 1);
if (gidsetsize <= NGROUPS_SMALL)
group_info->blocks[0] = group_info->small_block;
else {
for (i = 0; i < nblocks; i++) {
gid_t *b;
b = (void *)__get_free_page(GFP_USER);
if (!b)
goto out_undo_partial_alloc;
group_info->blocks[i] = b;
}
}
return group_info;
out_undo_partial_alloc:
while (--i >= 0) {
free_page((unsigned long)group_info->blocks[i]);
}
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